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Student Showcase · Season 1

Built by our students.

These are real, playable games our teens shipped during the course. Every feature was prompted, playtested and debugged by the student — with AI as their build partner.

01Season 1 Student

Neon Jump

2D platformer with a full level editor

A neon-soaked platformer with moving platforms, lava hazards, coins and doors — plus a complete level editor where you can draw your own platforms, set moving paths (lines, ovals, squares, triangles) and save custom levels right in the browser.

What they practiced

  • Game loops, gravity & collision detection
  • Designing a level editor other people can use
  • Saving player creations with browser storage
  • Iterating on feel: jump height, speed, difficulty
HTMLCSSJavaScriptCanvas API

Keyboard controls — best played on a desktop.

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02Season 1 Student

Cartoony Tower Climb

3D tower climb + 2D split-screen race

A full 3D platformer built with Three.js: climb a spiralling tower in solo mode with a draggable camera, or switch to 2D split-screen and race a friend on the same keyboard. Two complete game modes in one project.

What they practiced

  • 3D scenes, cameras and lighting with Three.js
  • Two game modes sharing one engine
  • Local two-player design on a single keyboard
  • Hunting down bugs in a big codebase with AI
Three.js3D GraphicsJavaScriptMultiplayer

Keyboard controls — best played on a desktop.

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No copy-paste tutorials. Here's how they actually built these.

01

Prompt it

Students describe the feature they want — precisely enough that the AI can build it. That precision is the skill.

02

Playtest it

Every change gets played immediately. Does the jump feel right? Is level 3 too hard? They judge, then adjust.

03

Debug & refine

When something breaks, they read the behavior, form a theory and steer the AI to a fix — like real engineers.

Want your teen to build something like this?

Next season, this page grows. Book a call and we'll walk you through how students go from first prompt to a shipped game.